Descriptive vs Statistic – An Evolution in RPGs

The current cover art for three descriptive roleplaying games: Bluebeard's Bride, Fiasco, and Fate Accelerated Last week, when I posted the interview with Whitney Beltrán, I had to cut out a lot of material. The transcript of our conversation was over 5,000 words long. I usually try to post articles of around one thousand words. Generally, I keep a thousand five hundred as an upper limit. Even cutting out entire sections of the conversation, it was hard to get the article down to two thousand words. This is especially disappointing to me, as there were some really interesting topics that I had to remove entirely. The interview I posted absolutely stands on its own. It does a great job of communicating the important aspects of the game. But one of the topics I had to eliminate was a discussion of the evolution of roleplaying games. In particular, we discussed how roleplaying games are becoming less statistics-based, and more descriptive. Continue Reading →

Changeling: the Dreaming – Why I love it so much

A photo of the Changeling: the Dreaming main rule book, with the cover art representing a stained glass window of a gryphon holding a sword. Last week, I wrote an article about the tabletop roleplaying game Changeling: the Dreaming. Included in that article were links to descriptions of the setting and in-game history. Anyone who is familiar with the Storyteller System (the original World of Darkness in particular) already knows the basics of the system. But what I didn’t describe was why I am such a fan of the game. So I think I will do that today.

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