An Analysis of GMing (Part 9): Handling Player Conflict

Two warriors, a human in armour casting a fireball spell and an elf wearing only trousers wielding a large sword, fighting against one another on a bleak landscape with streams of lava flowing by. It is implied that these are the characters of two players letting player conflict spill over into the game. Player conflict is a problem that all GMs must face at least once in their life. It may result from any number of causes. But regardless of the cause, it can result in a total disintegration of the gaming group. Even if everything else is going well, two players (or their characters) being antagonistic towards one another can ruin the game for everyone.

Ideally, you’ll be able to assemble a group that gets along well enough that this won’t be an issue. But sometimes, no matter what you do, two people may develop an insurmountable conflict in the course of playing. Even worse, a disconnect may arise between a player and you, the GM. How do you handle this situation?

In today’s entry, we’ll look at ways to minimise potential player conflict, and how to handle it when it does happen. Whether vetting potential players or mediating between players once the game has started, there are always ways to avert this possible crisis. Continue Reading →