Geocaching Game Designer: J Keller (interview)

A photo of interviewee J Keller and his son, co-creator Jason Keller, standing outside during a geocaching excursion.Last week, I posted a review of the game Geoquest. This week, I have the privilege of sharing an interview I was able to do with the creators, geocaching enthusiasts J Paul Keller and his son Jason. Unfortunately, the audio recording I made of the interview did not record Jason’s input, so his dialogue will not be included. However, pretty much everything he said was reiterated by his father, so don’t feel like you’re missing out on anything just because his words don’t appear below!

PinkFae: So what made you guys decide to make this game?

J Keller: We love games, and we’re pretty active in geocaching. I think we ended up looking for one, and there wasn’t anything out there, and we thought we could probably do that. It kind of evolved about ten years. We made a prototype, and it was fun, and it started getting better and better, so we thought, ‘Let’s see if we can actually do this.’ Continue Reading →

Bluebeard’s Bride: An Interview with Whitney Beltrán

The cover art for Bluebeard's Bride. Bluebeard himself holds his wife in an awkward embrace, as she holds a ring of keys and hesitates, unsure of her husband.About a week ago, I received an email from Whitney Beltrán, one of the creators of a game called Bluebeard’s Bride. I agreed to do an interview with her. We sat down over Skype, and I am pleased to share a condensed version of our conversation. We started with the usual pleasantries, before I described PinkFae’s mission.

Whitney Beltrán – That’s a pretty fascinating intersectionality. Because Bluebeard’s Bride is specifically a feminine experience, whether you are a man or a woman or somewhere in between. It would be really interesting to see what trans men or trans women think of this. Would they react any differently than anyone else? Probably not, but would there be special purviews where they would identify with things more strongly or less strongly? It’s a whole separate bag, that I am not super qualified to talk about, because I am not trans. But I would be interested to explore.

PinkFae – Where did you get the idea for this game in the first place? Continue Reading →

Interview: Board game designer John Trobare

The interviewee, John Trobare, with his wife and son at Halloween. His son, age 2, is dressed as a Land Shark.

The interviewee, John Trobare, with his wife and son at Halloween.

My good friend John Trobare is an accomplished individual. He created the game Asphodel, which he self-published last year through Kickstarter. In addition, he opened his own pizza delivery business two years ago. All this in addition to being a devoted father and husband, and playing games several times a week, including annual trips to the Geekway to the West convention in St. Louis.

I decided to interview Mr Trobare for this week’s entry. So one Sunday evening, we sat down with some family and friends to talk over dinner.

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Interview: A Conversation with Lena Chappelle

Lena Chappelle is a composer, game designer and an author, best known for her work on Guild Wars 2. We had the opportunity to interview her, asking questions about her career, gaming and her experiences coming out as transgender.

Lena Chappelle

How old were you when you first started gaming, and what was the first game you played?

Games came pretty early in my life (though, I’ll admit, not as early as kids growing up now.) For my sixth birthday, my parents bought me the Nintendo Entertainment System that came bundled with Super Mario Bros., Duck Hunt and a Zapper. I also had one of those Tiger handheld things, a Batman one. That Batman game stuck around for a long time. Because a lot of times it was me and two friends over playing co-op, and obviously there were only two controller ports on the NES, the odd friend out usually went straight for the Batman handheld. They were like the first mobile games. Not all that fun, but great for wasting time.

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