Bluebeard’s Bride: An Interview with Whitney Beltrán

The cover art for Bluebeard's Bride. Bluebeard himself holds his wife in an awkward embrace, as she holds a ring of keys and hesitates, unsure of her husband.About a week ago, I received an email from Whitney Beltrán, one of the creators of a game called Bluebeard’s Bride. I agreed to do an interview with her. We sat down over Skype, and I am pleased to share a condensed version of our conversation. We started with the usual pleasantries, before I described PinkFae’s mission.

Whitney Beltrán – That’s a pretty fascinating intersectionality. Because Bluebeard’s Bride is specifically a feminine experience, whether you are a man or a woman or somewhere in between. It would be really interesting to see what trans men or trans women think of this. Would they react any differently than anyone else? Probably not, but would there be special purviews where they would identify with things more strongly or less strongly? It’s a whole separate bag, that I am not super qualified to talk about, because I am not trans. But I would be interested to explore.

PinkFae – Where did you get the idea for this game in the first place? Continue Reading →

Anna Anthropy Interview at NYU Game Center

Anna AnthropyAnna Anthropy is a freeware game designer of such titles as Mighty Jill Off, Redder, Lesbian Spider Queens of Mars and Dys4ia. On March 20, 2012 she published the critically acclaimed book Rise of the Videogame Zinesters. The book calls on game industry to develop games outside of the current corporate model and design and show a greater diversity of the human experience.

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