Video Game Review: Please, Don’t Touch Anything

please-dont-touch-anythingI would highly recommend Please, Don’t Touch Anything if you have someone else to play with, it is a great couch co-op or online co-op (if you don’t mind a bit of stream lag) or streaming puzzle game, if no one in the group has played the game before.

You basically are given a single button on a panel to start, and have to discover (currently, it keeps increasing!) 25 different endings based on various clues and experimentation. Some are very simple, some are deviously difficult, but most of them eventually make some sort of sense, and having multiple eyes looking at the puzzle really, really helps, as different people tend to see and think different ways.

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Video Game Review: To the Moon

to the moonI sat down and completed To the Moon from start to end and simply couldn’t put it down. It’s incredibly powerful and sad. There have been a very small handful of stories that I’d say have made a really deep impression on me, something I end up remembering for the rest of my life, those tales and characters that are so touching and poignant that they sort of become part of me, making me want to dedicate and live my life for them and succeed where they could not, and become a better person that way.

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Video Game Review: Transistor

Transistor_artOh I really enjoyed Transistor. I finished the regular and NG+ play-throughs of the game across a span of about 3-4 days. One could probably rush through the story in as little as 3 hours, or take time unlocking all the lore, doing the side challenges for extra xp and game knowledge, listening to the catchy music, and stopping to smell all the roses along the way and end up taking easily triple or quadruple that.

The game and combat mechanics are pretty fun, with a number of subroutines that you unlock or add to your Transistor weapon as you level up. You form actual skills with those subroutines, using a combination of active slots, support slots (that you slot subroutines into to improve active slots), and four passive slots (buffs to improve your character as a whole). Each subroutine does a different, but thematically similar, thing depending on whether it’s currently in an active, passive, or support slot.

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Video Game Review: Sherlock Holmes and The Hound of The Baskervilles

Sherlock Holmes and The Hound of The BaskervillesI had to play through Sherlock Holmes and The Hound of The Baskervilles three times to get the last achievement (Golden Hound – for having all the other achievements), which would not unlock despite me indeed having all the other achievements, because my two games (normal and hard) were done on two different profiles and they needed to be done on the same one. And the only reason I needed to do more than one anyway was that apparently finishing it on hard does not count as finishing it on normal.. what? That and the “finish 10 hidden object puzzles in under 3 minutes each” achievement is dumb since you get no feedback to tell you if you fail. Continue Reading →

Video Game Review: Long Live the Queen

Llq-promoLong Live the Queen is a life-simulation/RPG game where you control a fledgling princess in a land rife with danger, and seek to train her skills and keep her alive until her coronation as Queen in 40 weeks. The characters and lore are well-written, and while at first the anime graphics and simple weekly events recap may lull you into a sense of security (no news is good news?), you soon realize, possibly after your first untimely death, that there are several hidden subplots lurking beneath the surface, and you have to account for them in future play throughs or die horribly, again.

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Video Game Review: Universe Sandbox ²

Have you ever wanted to throw an asteroid at the moon? Or replace the sun with a neutron star? Or even terraform Mars? The sequel to Universe Sandbox, a much more fleshed out version of the original game, is currently in Early Access on Steam, but already has many more features than the original. Arguably the most notable of these is that collisions now actually look like… well, collisions. Rather than the larger object just absorbing the smaller object, now the kinetic energy of an object is transferred into heat and light energy, with debris being spat out of the crater, just to impact an hour or so later. It truly is a magnificent display, watching an asteroid strike a planet in real time. Even better – the asteroids leave permanent craters on the surface they impacted.

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