George: Scared Of The Dark is the latest showing in a recent resurgence of mobile platformers on the app store. The platform lends itself well to the pick-up-and-play nature of the genre, but so far, no game has succeeded in capturing exactly what makes a great platformer. Could George: Scared Of The Dark break this trend?
I really enjoy this Match-3 game, between PC and Tablet I’ve put in well over 100 hours into it. Got every single reward from the tutorials, placed well in a few Story events (which are an interesting system of different timed thematic storyline events that spit out rewards every day or three) because I have pockets of time through the day which this fills nicely. Even dabbled a bit into the Versus system, where you fight other players’ teams for rank and rewards, but the AI controls the opponent teams since Match-3 gameplay doesn’t lend itself well to a realtime PvP system at all.
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I downloaded The Simpsons: Tapped Out on my iPhone over a year ago and I’m still playing this game almost every day. I usually don’t play iPhone based city builder games more than a week or two. After a while it gets very repetitive and there is a long down time until you actually get to build anything. Although there can be a 24-hour wait for something complete in Tapped Out, this down time didn’t shy me away from the game. What kept me loving this game is the same thing that kept me loving the television series: the great comedy and story telling.